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stories filed under: "starcraft"
Culture

Culture

by Mike Masnick


Filed Under:
korea, promotion, starcraft, tv

Companies:
blizzard



Blizzard To Korean Video Game Sports Assocation: How Dare You Promote StarCraft Without Paying Us!

from the entitlement-culture dept

Once again, we get a story of entitlement culture, where a company gets pissed off that someone is promoting their products, without getting a direct cut (not realizing, of course, that they get payoffs in other ways). This one comes to us via Rob, who sends in the story about an ongoing battle in Korea over the broadcasting of professional StarCraft matches. StarCraft has been amazingly popular for quite a long time, and there are professional players in Korea. It's such a big deal that a ruling body called KeSPA was put together, and organized the broadcast of professional StarCraft games on two separate networks. This has, undoubtedly, driven massive sales of StarCraft for many years in Korea. However, with StarCraft II, Blizzard is upset that it doesn't get a cut of the TV revenue and is trying to route around KeSPA. Apparently, as the fight has escalated, KeSPA has asked the gov't for help, and apparently regulators are threatening to rule that StarCraft II is an "Adult" game, which would make it difficult to broadcast on TV in valuable time-slots. You shouldn't bite the hand that promotes you...

41 Comments | Leave a Comment..

 
(Mis)Uses of Technology

(Mis)Uses of Technology

by Mike Masnick


Filed Under:
features, lan, piracy, starcraft

Companies:
blizzard



Blizzard The Latest To Kill Features, Call It An Upgrade

from the yeah,-that-doesn't-work dept

A bunch of folks have been sending in variations on the news that Blizzard has killed off LAN support for StarCraft II. The Buzz Saw points out that Blizzard seems to be taking the same old tactic of claiming that this removal of a feature is for the benefit of users, noting that this is "the best option to ensure a quality multiplayer experience." However, the company also does admit that it was a "difficult decision" and that a larger part of the reason may have been to "safeguard against piracy."

Either way, this seems like a move that's designed to backfire badly. It's all about taking away value, rather than adding value (or a reason to buy). LAN parties using StarCraft were a huge part of the appeal of the game -- and even though there were many pirated versions out there, it's part of what drove more people to buy the legitimate version. One thing that we've seen over and over again is that any business that focuses on "safeguarding against piracy" isn't focusing enough on providing unique value to customers. It's amazing that it still needs to be explained in this day and age, but you succeed in business by providing more positive value to customers, not in taking it away just because it doesn't fit with your business model.

72 Comments | Leave a Comment..

 
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